OVERVIEW
AIMS OF THE BRIEF
what are the learning outcomes (ILO)s? pop em here
OUTCOMES
A 1 minute length animation, detailing the story of Blackbeard.
IMPORTANT INFO
4 weeks,
week 1
DONT BE A SQUARE
Researching simple 3D polygon animation
(Time to go back to the 90's)
(Time to go back to the 90's)
Translating art to polygons:
YOJI SHINKAWA (used in the Metal Gear Solid games)
YOSHITAKA AMANO (used in the Final Fantasy games)
The pitch
Initial test
texturing
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Making my textures worse
Looking into the capabilities of texture making with computers in the 90's, I found out htings like the limitations on colour channels, resolution and colour indexes. To achieve a similar look with a modern computer, I simply set the image resolution to no more than 256 square pixels, a low resolution (usualy 32 bit, but sometimes lower to save time), and also set the colour channels to "8-bit", this allowed me to then use the "Indexed colour" option on image mode, which essentially compresses an image like a GIF, with only a select few colours outputted, resulting in beautiful grainy image quality- Very retro!
Applying textures and finishing modeling
How to gun
Finished test model
Using various methods such as the symmetry mode, I finished modeling the test pirate. I also discovered that you can package multiple textures onto 1 image, and simply scale them to fit different parts of the model. (HUGE TIME SAVED!)
finished textures, rigging and beginning animation
BRANCHING OUT
Test animation
Expanding the cast
animating
OUTCOME
the final outcome, maybe the penultimate. the first time you make a final, maybe ou had to go back and re-develop, but mainly focus on the beautiful presentation of your final work, and how it can be used/ applied to real world responses
(knock their socks off)
(knock their socks off)