the starting line:
Whilst on a family holiday in Austria, I just so happened to stumble across the Austrian Grand Prix
I camped here and watched qualifying, 2 formula races, and a GT race. It was a 34 degree heat wave in the mountain ranges of Austria, I got ridiculously sun-burnt, but the Heineken made up for it.
I knew at this point I wanted to make a comic book about racing.
I knew at this point I wanted to make a comic book about racing.
After having such a good experience at the Red-bull ring in Austria, I went to the silverstone festival, to see races of all varieties and car showcases of both old and new
Inspiration
IDEAS
Car Design
Beginning with the interest in how to design and draw cars better, I looked into people such as Frank Stephenson who made the process a lot easier to understand
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Initial ideas/ sketches of cars for a futuristic dystopian racing theme
Main animal inspiration for car body: Quetzcoatlus, the largest flying dinosaur
First clear designs for the main car
Bringing it into 3D for the sake of better, more consistent reference images
Antagonist's Car
Final renders, then taking the model into blender to be used as reference (as seen bottom right)
Using the university 3D printer, I did a test print of the main car. This helped me see if using it for referene was better than using blender traces, and potentially if I could use this as a kickstarter reward.
Character Design
Initial ideas:
-Main character inspired by Latino racers such as Senna, Piquet, Alonso (pictured below)
-Main character inspired by Latino racers such as Senna, Piquet, Alonso (pictured below)
Secondary protagonist & Main villain- both germanic in nature, inspired by anglo european racers like Hakkinen, Raikkonen and Rosberg
Female Lead
Developing the villain's design aesthetic
Taking inspiration from Mad Max, I developed the designs for the evil overlord
I found I had an issue with the initial design when it was put into the comic, as the mechanical nature of the helmet meant it was difficult to draw in multiple perspectives.
I also found it bland and uninspired when drawn with less rendering
I also found it bland and uninspired when drawn with less rendering
Helmets: Inspired initially by Bionicle
Developing the look of the helmet in 3D
Sketches for the commentators, based on Nigel Mansell and Mark Webber
Storyboarding
Storyboard set 1: these sotryboards were in response to the initial notes and text outlining the story. Typically these will need several revisions, as what is written on the page dosent translate perfectly to images
Storyboard set 2: This set is very similar to set 1, but is a lot clearer and more energetic with the visual ideas. Coming to the end of this set though, I came across the problem that the page count was far too high.
Storyboards 3: This set was made after some story revisions that would help reduce the page count. I didnt manage to reduce it by a large number, but found that the pages that were now included were much less visually dense, as there was more action in this final version. This would also help with the speed I could complete them.
interior development
Planning out the environments to ensure the visuals are consistent
Finishing the environment visuals in the comic
Finalising the character designs for reference
Example of page development, from sketch to raw scan, to clean up, to text
Sketching the outline of the main mountain to ensure silhouette is consistent.
Additionally, here is an example of where I fixed here some continuity errors (top right panels).
Additionally, here is an example of where I fixed here some continuity errors (top right panels).
redoing the interrim portion of the comic due to 1: story changes, and 2: deciding to split the comic into chapters/ parts
Interior assets
Using the helmet for a chapter cover image
3D print development
The first test print was good quality, however after the feedback of it not looking appropriate for the character, I decided to re-do it.
Branding
Cover & branding development
Title development
Cover version 2
Refreshing The Kickstarter Branding
developing a print reward for backers